So I marched forward with Zangetsu, offing the ugly masses with his sword, then swapping to Dominique for some nimble leaps both to make it across the pits and for dodging incoming explosives. There were stationary mounds of flesh and bone hurling explosives my way, conveniently placed before a cavernous pit that would require a running start to jump over. Each character complements the others well, and molding their skill sets together is where the fun began for me.ĭuring the obligatory fiery-volcano stage, I had to employ a good deal of team synergy to reduce my chances of a charred game over screen.
Even the dreaded spikes-on-the-ground that skewer the other party members are child’s play for Hachi since his suit can turn invulnerable for a time. Strapped with wrecking balls on his suit’s arms and hover-jets aiding his jumps, this furry little bastard can tank damage like nobody’s business. After all, Hachi is a corgi in a mech suit.
Astoundingly, Robert is nowhere near the funniest member of the cast. I had a good chuckle at Robert’s expense, as it’s just goofy unloading bazooka shells on zombies or lobbing comically large spears at spiders. If a troublesome archer is causing you grief, Robert can prone and pick them off from across the screen. Though she’s not the master of range, that honor goes to Robert, a grizzled sniper.
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Her healing and resurrection abilities are a huge plus too. She can leap much farther than Zangetsu, and even use her polearm to pogo stick off enemies to reach far-off platforms. If you’re looking for a character with more kick in their step, then Dominique, the exorcist adept with polearms, is your girl. While I’m still particularly fond of Zangetsu, the three new characters in Bloodstained: Curse Of The Moon 2 stole the show.
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He also eases you into secondary abilities with grace, whether with an angular whip crack to hit hard-to-reach flying demons, or explosive incantations releasing an onslaught of damage at the more armored foes. He’s the jack-of-all-trades, able to quickly dish out a flurry of sword slashes, mincing whatever poor demonic sod might be on the receiving end. One well-placed sword strike from Zangetsu, the demon-hunting blade master, was enough to remind me why he was my go-to in the first game. Once again, there are four heroes to choose from, each with a unique weapon, several secondary abilities, and a particular utility. The brilliant tag-team action from Bloodstained: Curse Of The Moon is back in the sequel. It’s a retro schtick that never gets obnoxious, and for me, that’s mostly thanks to the clever character-swapping mechanic never taking a back seat to aesthetics. The NES was before my time, yet still, it was hard not to smile over the garbled beeps and boops that pass as a werewolf’s howl, or the lo-fi pixel art of an explosion when you stick a demon with the pointy end of a blade. Like the first game, Bloodstained: Curse of the Moon 2‘s 8-bit motif is pure, unmitigated nostalgia for fans of the classic Castlevania games. Curse Of The Moon 2 is often needlessly preoccupied with homage rather than fun. This totally-not- Castlevania side-scrolling action platformer excels at harmonious tag-team combat and wild platforming sections, but some intentionally stiff controls got on nerves. At least, that’s the wistful narrative Bloodstained: Curse Of The Moon 2 and its prequel push. In some far-flung parallel universe, Bloodstained is an NES classic with three decades worth of beloved sequels and a shockingly decent Netflix adaptation.