\src\mainloop.cpp (868): MainLoop::gameUpdateLoop \src\mainloop.cpp (1001): MainLoop::gameUpdateStep \src\scenario\scenario.cpp (865): Scenario::update \src\surface\surface.cpp (1191): Surface::update \src\surface\chunk.cpp (624): Chunk::updateEntities \src\surface\chunk.cpp (575): Chunk::updateActiveEntities \src\entity\inserter.cpp (886): Inserter::update \src\entity\inserter.cpp (633): Inserter::getPickupTarget \src\entity\furnace.cpp (123): Furnace::canInsert That made me wonder so I searched the crash reports and: It's driving me mad :D I can't figure out how it's happening because it shouldn't be possible yet the crash reports don't lie. ID: 163, count: 51, stack size: 1, prototype stack size: 1, prototype type: deconstruction-item ID: 112, count: 43, stack size: 1, prototype stack size: 1, prototype type: deconstruction-item ID: 108, count: 200, stack size: 1, prototype stack size: 1, prototype type: blueprint ID: 393, count: 51, stack size: 1, prototype stack size: 1, prototype type: blueprint ID: 108, count: 50, stack size: 1, prototype stack size: 1, prototype type: blueprint ID: 110, count: 49, stack size: 1, prototype stack size: 1, prototype type: blueprint
Other notable instances of "that's not supposed to be possible": \src\scenario\parallelscenariosaver.cpp (93): ParallelScenarioSaver::doSaveĪnd I just have to know: who are you people and how are you getting 500-count blueprint books into your game? :P \src\scenario\scenario.cpp (603): Scenario::saveAs \src\scenario\scenario.cpp (674): Scenario::saveMap \src\surface\surface.cpp (621): Surface::save \src\surface\chunk.cpp (100): Chunk::save \src\entity\character.cpp (963): Character::save \src\item\quickbar.cpp (29): QuickBar::save \src\item\inventorywithfilters.cpp (70): InventoryWithFilters::save \src\item\inventory.cpp (445): Inventory::save \src\item\itemstack.cpp (92): ItemStack::save Generating symbolized stacktrace, please wait. I've been looking at crash logs tonight and came across this crash:ĩ11.494 Error ItemStack.cpp:92: Attempting to save a non-stackable item with a count of > 1: ID: 390, count: 500, stack size: 1, prototype stack size: 1, prototype type: blueprint-bookįactorio crashed. Look both ways before you cross the tracks. The only significance is life, which leads to the further wisdom. Every assembler is but a visitor to where it resides. Let your anxiety wash away as you perceive that every belt placed can be moved. Most games punish you for building, demolishing and rebuilding. Your mistakes have no cost but time, and the deconstruction planner even reduces that cost. Submit bug reports on the official forum.īlueprint Bot - Will render blueprints for you! No advertising unofficial merch without prior permission. This list was last updated on the 17th of October 2020.
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